Ligo is an indie videogame developed by Anthony Berleur about solving challenging block puzzles while exploring a cute but mysterious floating world. A mix between the sense of wonder and the relaxed puzzle gameplay.

In addition to illustrating the key art piece, I also enjoyed working on the game logo, Steam capsules, the in-game environments & the optimized sprite sheets.

You can check the gameplay demo on its Steam page, also featured in the Thinky Games Club and the Steam Next Fest.
Mockup levels designed to test combinations of sprites & backgrounds
Ligo game art
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Ligo game art

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